![]() And that's one of the highest levels of praise I can offer to any puzzle game. You could spend a half-hour tinkering with a stage that's so small and simple and has such few moving parts, and in the end you can only blame yourself for not seeing that one obvious answer that was hanging in front of your nose the whole time. While the puzzles are quite a bit smaller in comparison to Chip's Challenge, they are so deceptively simple that sometimes they blow the mind. The puzzle design of Chuck's Challenge can only be described as some of the best you will see in any puzzle game, and that's no surprise because the game and most of its levels come from the brilliant mind of Chuck Sommerville, the man behind Chip's Challenge. I'm confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game's quality. ![]() Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an "early access" title, but now it has earned its status as a finished product, one which can be built upon. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the "massive invisible" patch, I'm finally giving the game a thumbs-up. I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI.
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